Jeff Wang
I am a growth expert, game developer, and business enthusiast. I love working with marketing algorithms and content, building creative projects, and deciphering how to create sustainable value.
Planning to finish a playthrough of Baldur's Gate 3 in 5 years and been playing a few hours a quarter for 1.5 years now.
VP of Growth at personal finance tech company (Hiatus)
Started a full service marketing agency
Supported development and marketing efforts on Scrawl Brawl and Star Sonata
I produced and launched one Steam game as well as two mobile games. I also helped develop and release one multiplayer, browser game. I've released many types of games and love bringing projects together!
My skillset lies in coding and design. With a bachelors in Computer Engineering I have in-depth understanding of the architecture and algorithms required to execute on amazing game mechanics.
I love design - creating assets and graphics for games and developing beautiful immersive worlds. Since a young age I've been adept at photoshop, illustrator, and similar tools. Now I am growing my skills in 3D modelling and shaders.
3D Modelling
3D Asset creation in Blender and Womp for our Gold and Ghosts game. Many of these models are used as in-game items, and also for Icons in the user interface of the game. I also created and animated the main player character for this game.
Hand Painted Game Assets
A few of the games I have created have been completely hand-painted using watercolour paints. These assets are then digitized, cleaned up, and rigged with bone based armature for animation. This process creates a unique, whimsical artistic look for any game
Graphic Design
I worked on the Kickstarter campaign graphics for a language learning visual novel game called Breakthrough! Breakthrough! is currently available to play on the app store.

Katherine Wang
Hi! I’m an illustrator based in NYC who fell into UI during my time at art school.
When I’m not in the studio, I’m drawing and jamming on games that inevitably turn into interactive narratives with quirky mechanics.
I design UI/UX for games and other playful experiences.
Illustrations
Pure Jam Games
Gameplay Reel
Game Dev Projects
Ayden's abilities lie in the intersection of technology and art. As a recent tech art grad from Ringling College of Art and Design, she's learned from the best in 3d and animation.
Her rabbit's name is Maple Syrup…….
I'm a technical artist with a focus in procedural generation, optimization, and creating artistic tools.
Rogue Railway
My goal for this project was to create a believable, rapidly generated environment that can be viewed from the window of a moving train. The focus was on establishing the sense of traveling through a space with an infinitely generated, non-repetitive landscape.
To avoid constant spawning and destruction of assets, I implemented a conveyor belt system that continuously recycles assets. My asset manager dictates their speed and placement based on distance, size, and input settings, effectively managing the scrolling environment.
Spirits Song
This game tells the touching story of a grieving father who finds healing in the music he shared with his daughter after her tragic death. Her soul lingers at home, drawing in rowdy spirits that disrupt their peace. Using the power of song, he calms these spirits and guides his daughter safely to the afterlife.
I was responsible for everything including Visual Development, 3D, Programming, and VFX.
Crimson Palace
Crimson Palace! An isometric adventure game about freeing the Palace from a Demon who's infested everyone's mind and begun consuming their energy. The more people there are in the Palace, the stronger the Demon becomes. The player must make a decision, if they kill everyone in the palace the Boss might be weakened, but will there be anyone left to save?
I was responsible for everything including Visual Development, 3D, Programming, and VFX.